A downloadable asset pack

This is a free sample set of my lovingly hand-painted hex and square terrain tiles. These assets will help you create an evocative landscape upon which to build an RPG campaign, a video game overworld, a strategy game map, a board game-like experience, and whatever else you can imagine.

If you've never used my tiles before, this might be of interest. If you have my tiles already, there's nothing new here.

Every pixel of this asset set was hand drawn by myself, personally, so there is no risk to you of copyright infringement.

Assets included

  • Includes both square and hexagonal terrain tiles that fit into 256x256px grid cells, plus a few transparent-background decoration sprites.
  • All assets are 24-big PNG files with transparent backgrounds (as applicable).
  • All assets are provided at the size they were created.

These are sample assets that draw from my full, paid asset packs. I'll list them here:

Square tiles

Hex tiles

Your support is much appreciated!

Terms

You can use these to make a free or commercial video game, printed board game, or similar media project.

  • You can modify and remix these tiles to use in your projects.
  • You can not use these assets to "train" image generation datasets.
  • You can't repackage them and give them away on their own, sell them on their own, or sell them in another asset pack.
  • Credit to "David Baumgart" and, if you like, a link to dgbaumgart.com is appreciated.
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorDavid Baumgart
TagsHex Based, No AI, terrain, Tilemap, Tileset

Download

Download
Hex and Tile Samples 1.0.1.zip 9.6 MB

Install instructions

Just unzip the .zip file and you'll have a readme and some folders full of PNG files!

Comments

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These look great but on Foundry v12 the only way they tile correctly is if the vertical axis of the tile is stretched (from 384px to 448px).  Otherwise the hexes are vertically squashed and will not line up with the hex grid at all.  Not sure if this is some kind of flaw with my foundry install or if it's intended behavior, but nobody else seems to be commenting about it.

Well... the deal is basically that I've drawn the hex tiles to fit onto a staggered rectangular grid - imagine a staggered grid made of 256x256 cells where the top and bottom 64px of those cells overlaps the row above and below. This is easy to implement in a modified square tile arrangement - this is not, however, a grid made of "true" hexagons where each side of the hex cell is an equal length, and all the corner angles are the same. In short, I drew this to fit neatly into a square pixel raster format and into a square pixel grid so it wouldn't require any more than basic math.

So (as you've found) the problem arises when implementations use true hex grids and we try to put not-actually-hexagonal tiles into them. My best advice would be to alter the Y scale of the grid cells so they fit the tiles without distortion rather than scaling the tiles, but I'm unfamiliar with Foundry so I can't advise on how to do that. Most programs I've used have been pretty open to changing grid scale, but, yeah, I don't know that one. 

In conclusion: not a flaw on either side, just different working assumptions leading to a mismatch in appearance.

Hopefully it's easy enough to fix?

Thanks for the reply!  I don't know of any way to adjust grid scale axes independently of one another in Foundry, but I'll see how it looks if I stick them in a square grid.  If that's untenable, stretching is extra work but not that big a deal. Thanks!

(+2)

really amazing and beautiful work

(+1)

These are gorgeous, great job and thank you for giving this sample to the public! :)

(+3)

I hope this sample helps bring attention to your wonderful work!

To anyone considering using these - I've bought every single hex tileset from the artist. I can honestly say the results are fantastic, and that any more that get released will immediately be joining the set.