Hex Basic Terrain Set
A downloadable asset pack
Buy Now$15.00 USD or more
Digitally painted 2D terrain hex tiles suitable for an overworld, strategy games, wood-for-sheep boardgame visuals, or your RPG campaign!
- 13 biomes x 4 variations = 52 tiles total
 - painted at 256x384 pixels so that trees, hills, and mountains can overlap the tiles behind
 - includes 47 alpha-background decor object sprites (trees, rocks, grass clumps) to liven up your maps
 
Terrain types included:
- grassy plains
 - forest
 - water
 - desert dunes
 - marshland
 - snow-capped mountains
 - hills
 - dirt
 - woodland
 - highland
 - shrubland
 - base (generic empty tiles)
 - void (stars)
 
Changelog
- 1.0
- First Release
 
 - 1.1
- Added dirt, base, void, hills tile types
 - Added underground layers (dirt, water, void)
 - Slight colour adjustments
 - Fixed minor visual glitches
 
 - 1.2
- Added woodland, shrubland, and highlands tile types
 - Added 34 decor objects
 - Improved mountains
 - Fixed stray pixels, alpha holes
 
 - 1.3.0 - 2021 September 05
- Added 13 decor objects (large mountains, ponds, tree clusters)
 - Slightly changed name of set for consistency with other new packages
 - Removed unnecessary "tile sheets"
 
 
Terms
- You can use these to make a free or commercial video game, printed board game, or similar media project.
 - You can modify and remix these icons to use in your projects.
 - You can't give them away on their own, sell them on their own, or sell them in another asset pack
 
Purchase
Buy Now$15.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Hex Terrain Basic 1.3.0.zip 5 MB 



Comments
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I do wish you had an option rotated 30 degrees for flat side down.
I've had that requested a few times, but unfortunately it'd involve redrawing a large part of several hundred tiles across all of my tilesets - potentially multiple hundreds of hours of work. I'm afraid it simply isn't an economical project, so I've got to stick with the art direction choices I made initially.
I do think the decision was unfortunate and artistic. In 57 years of wargaming flat hex bottoms have been the norm on 90% or more of the maps I have seen. That said, if you have a high mountain peak a point down hexagon gives you a lot more room for a mountain without having it cover half the hex above.
Yeah, you're quite right - it has been people coming from the perspective of old-school wargaming that have a problem with my hex arrangement. And while I've played a few old-style hex games, I'm obviously not from that background so my first thought was toward what was easy to draw for me and looked good in that style.
I have considered drawing a simpler hex terrain style set - possibly lower resolution, definitely simpler rendering - and maybe I'd see about the flat top/bottom for that. It does seem foolish to potentially cannibalize my own sales, but it might be an interesting project (and maybe that's what's most important, at some point).
Really pretty tiles!
Thanks for your work <3
request for Autumn Woods like the game "battlebrothers", https://battlebrothers.fandom.com/wiki/Global_Map
Oh jeez, sorry for taking a year to remember that I've drawn these and haven't released them.
That Set is fantastic!
I loooooooove your hex kit set! I use them to create hex crawl maps in tiled for Foundry VTT, you should sell them on https://www.drivethrurpg.com/ for Gamemasters, they work very well when you use tiled :)
So you can make some more money, and I hopefully get more hex fields :D