A downloadable asset pack

Buy Now$16.00 USD or more

This is a set of lovingly hand-painted 2D medieval/fantasy square location tiles suitable for a videogame overworld, a strategy game, boardgame-like visuals, or for your next RPG campaign!

  • expands upon my basic terrain assets for those interested in making medieval-fantasy themed games
  • 125 tiles (over 63 unique location types, some on different terrain types, some with multiple variations)
  • painted at 256x384 pixels so that towers, mountains, and trees can overlap the tiles behind 
  • can be used in a square grid or staggered faux-hex style grid 
  • includes 44 road tiles (16 direction types with 2-4 variations per type)
  • includes 228 "decor" sprites which can be placed on any background terrain texture (these include versions of the hex locations with the underlying terrain removed)

Location types included

  •  farmland (with burned versions); also includes silo, barn versions
  • villages; includes wood, thatched-roof, and burnt-down versions
  • many castle & stronghold variations; ruined; some built of stone, some of wood
  • pyramids, sphinx, lost city
  • church, scriptorium, graveyard
  • windmill, farms, granary
  • marketplace, smithy, inn, cookhouse, warehouse
  • forester's cabin
  • walled city 
  • mines, caves, gated dwarven mine
  • stonehenge, temple, temple ruins
  • halfling village
  • necromancer's tower
  • lava-filled cave
  • elven lodge
  • ... and more!

All assets are included as individual transparent-background png files. The base tile size is 256x256 plus vertical overlap. Decor sprites are of arbitrary size, but generally smaller than the tiles.

Changelog

  • 1.0: March 2016
    •     First Release 
  • 1.1: April 2016 
    •    Tiles converted to lighter borders style (just like base set)
    •    Fixed some minor oversights & defects
  • 1.2: March 2019
    •    updated base terrain for all sprites (improved landscape hexes)
    •    added 13 or so new location hexes
    •    added 117 decor sprites
    •    slight tweaks and fixes to various tiles
  • 1.3.0: January 2023
    •    added 51 new location hexes (117 total)
    •    added 103 decor sprites (210 total)
    •    slight tweaks and fixes to various tiles
  • 1.3.2: May 2023
    • added clay pits
    • touched up the red/green/blue castles (decor and tiles)
    • added overlooked decor sprite for "strongholdThatched"
    • added missing tiles (in hex set): marshSnakeTemple00, marshStiltVillage00
    •  corrected misnamed tile (villageHalfling00.png -> plainsHalflingVillage00.png)
    • (skipped v1.3.1 so the version number matches the hex set, for my own sanity)
  • 1.3.3: May 2023
    • added another decor variant of the clay pit (missed in the last update!)
    • added sphinx tile
    • added some more decor sprites (sphinx, barns, archery range, barrels)
  • 1.3.4: February 2024
    • added 4 new buildings (4 decor sprites, 3 tiles- scriptorium, cookhouse, alchemist, warehouse)
    • added 12 new road variations
    • added some missing samples from other tile packs

Terms

  • You can use these to make a free or commercial video game, printed board game, or similar media project.
  • You can modify and remix these icons to use in your projects.
  • You can't give them away on their own, sell them on their own, or sell them in another asset pack
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDavid Baumgart
TagsMedieval, Tilemap, Tileset

Purchase

Buy Now$16.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $16 USD. You will get access to the following files:

Tile Medieval Fantasy Locations 1.3.4.zip 34 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+2)

Fantastic! These are really gorgeous. Thanks for organizing the asset pack too.

(-2)

It's beautiful! But it's too expensive. When do you get a bigger discount?

Hello! Love the tiles. Are you planning to bundle them?

Thank you! 

Uh, let'see, about bundles? No plans as such. I guess I'd have to look into how to even do that; it might be interesting on an experimental basis so long as the overhead isn't too bad...

(+1)

This is Beautiful!

(+1)

Beautiful!

(+1)

Hey, really love your Artwork. Are you going to create Characters in the same style in the future? With characters it would be easier to use for games like heroes of might an magic.  

Hey, thank you! I've considered doing characters, and have even done a set of historical units as a private contract job, but I haven't quite made the leap for this set. Been thinking a lot about what I'd draw if I did, though, so it may yet happen...

(+1)

Great update.