Hex Medieval-Fantasy Locations
A downloadable asset pack
Buy Now$16.00 USD or more
This is a set of lovingly hand-painted 2D medieval/fantasy hex location tiles suitable for a videogame overworld, a strategy game, boardgame-like visuals, or for your next RPG campaign!
- expands upon my basic terrain assets for those interested in making medieval-fantasy themed games
- 125 hex tiles (over 63 unique location types, some on different terrain types, some with multiple variations)
- painted at 256x384 pixels so that towers, mountains, and trees can overlap the tiles behind
- includes 143 road tiles for all possible permutations of hex grid roads (some of single variation, some of two)
- includes 235 "decor" sprites which can be placed on any background terrain texture (these include versions of the hex locations with the underlying terrain removed)
Location types included
- farmland (with burned versions); also includes silo, barn versions
- villages; includes wood, thatched-roof, and burnt-down versions
- many castle & stronghold variations, some ruined; built of stone or wood
- pyramids, oasis, sphinx, lost city
- marketplace, cookhouse, warehouse
- church, scriptorium, graveyard
- windmill, granary
- smithy, inn, alchemist
- forester's cabin
- walled city
- mines, caves, gated dwarven mine
- stonehenge, temple, ruined temple
- halfling village
- necromancer's tower
- lava-filled cave
- elven lodge
All assets are included as individual transparent-background png files. The base hex size is 256x256 plus vertical overlap. Decor sprites are of arbitrary size, but generally smaller than the hexes. Road sprites include a directional byte code in their names (you'll understand when you see them).
Changelog
- 1.3.4: February 2024
- added 4 new buildings (4 decor sprites, 3 tiles- scriptorium, cookhouse, alchemist, warehouse)
- added 49 new road variations (this got a bit out of hand, I'll admit)
- 1.3.3: May 2023
- reverted some decor sprites that were swapped to the tile-size versions (sorry!)
- added sphinx tile
- added some more decor sprites (sphinx, barns, archery range, barrels)
- added 6x very short road-end caps and a left-right bridge
- 1.3.2: May 2023
- added clay pits
- touched up the red/green/blue castles (decor and tiles)
- added overlooked decor sprite for "strongholdThatched"
- corrected a misnamed tile (hillsBarrowDowns00 -> hexHillsBarrowDowns00)
- 1.3.1: January 2023
- added 48 decor icons (that I forgot to add before)
- adjusted some colours/rendering on certain tiles & erased a green mystery triangle
- 1.3.0: December 2022
- added 53 new location hexes (for 119 total)
- added 52 decor sprites
- slight tweaks and fixes to various tiles
- 1.2: March 2019
- updated base terrain for all sprites (improved landscape hexes)
- added 13 or so new location hexes (66 total) - added 117 decor sprites - slight tweaks and fixes to various tiles
- updated base terrain for all sprites (improved landscape hexes)
- 1.1: March 2016
- flipped incorrectly placed road tile (hexRoad-001011-00.png)
- added smaller versions of the grass and dirt villages (8 tiles added)
- slight tweaks and fixes to various tiles
- 1.0: April 2016
- First Release
Terms
- You can use these to make a free or commercial video game, printed board game, or similar media project.
- You can modify and remix these icons to use in your projects.
- You can't give them away on their own, sell them on their own, or sell them in another asset pack
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | David Baumgart |
Purchase
Buy Now$16.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $16 USD. You will get access to the following files:
Hex Medieval Fantasy Locations 1.3.4.zip 32 MB
Comments
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Cool assets! Have you considered adding more, like additional colors of the castles? And also making a destroyed/burned version of them?
It would be really cool to also have a not ruins version of the greek temple.
Er, is it not in there?
There should be a decor sprite called temple.png, then hex tiles called hexDirtTemple00.png and hexPlainsTemple00.png.
Yea, but it is a different temple, not the one in ruined version. I like both, but I would have liked to have a not ruined version of the ruined one.
Dang, you're quite right. Just now I tried to draw a complete version of that temple, but I'm not happy about how it turned out. It's on my list and I'll give it another shot - I'll respond once I have a good version ready.
Great!
Very beautiful style! I would love to see even more buildings and structures drawn by you.
Looks great! Could you add more buildings that can be constructed on the sand tiles, ice tiles, and ocean tiles?
I keep reading cookhouse as "corkhouse".
Could we get some rivers? I'd gladly pay $20 for rivers!
Well, I have some good news for you! Check this out: https://dgbaumgart.itch.io/hex-rivers-costs-and-seas :)
I'm an idiot! Hooray! Thanks much.
great work! need houses hex for cold land plz!!
Yeah, this is only thin missing along with desert houses, cities, fortresses. But I believe in author that he will add this soon :)
Hello friend, what are the chances i could get these in bigger sizes such as 576x576 or 768x768? Thank you kindly
Hi! I distribute the assets at the resolution I created them, so what you've got is what I've got. Your best bet would be to use an algorithmic upscaler of some kind, the results actually come out pretty well. Hope that helps.
-- David
Great update on this pack.