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Hex Medieval-Fantasy Locations

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Devlog

  • 1.3.4 update - scriptorium, warehouse, cookhouse, alchemist
    February 11, 2024 by David Baumgart
    2
    Hey! Some tile requests were made for a few specific buildings, so I drew them and... here they are. I also got digging around in making new road variations and made a few more than I originally inten... Continue reading
  • 1.3.3 update - Sphinx (and fixes, new tile & decor + roads)
    May 31, 2023 by David Baumgart
    1
    Okay, so it turns out I had copied in the decor sprites from the square tiles set to the hex tiles set and a number of the full-tile sprites were larger for the square tiles. This definitely had to be... Continue reading
  • 1.3.2 update - fixes, new tiles & decor
    May 26, 2023 by David Baumgart
    3
    #updates
    Hello tile-friends! This update adds a bunch of decor sprites, fixes some oversights (such as the entire v1.3.1 update, ahem), adds some polish, and adds a couple new tiles. Full details are in the ch... Continue reading
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