1.3.3 update - Sphinx (and fixes, new tile & decor + roads)
Hex Medieval-Fantasy Locations » Devlog
Okay, so it turns out I had copied in the decor sprites from the square tiles set to the hex tiles set and a number of the full-tile sprites were larger for the square tiles. This definitely had to be fixed quickly! So here's the fix.
But while I'm at it, I've just got to throw in a couple more sprites, right? So I pulled a few useful pieces from the new farms and barracks and then added very short road end-caps (because I noticed the set lacked these).
And drew a sphinx.
Please let me know if there are any other issues!
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Hex Medieval-Fantasy Locations
Status | Released |
Category | Assets |
Author | David Baumgart |
More posts
- 1.3.4 update - scriptorium, warehouse, cookhouse, alchemistFeb 11, 2024
- 1.3.2 update - fixes, new tiles & decorMay 26, 2023
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