It would be awesome if you could provide 3-4 different states for your windmill so that it could be easily animated. It would turn your tiles alive. Amazing set by the way! Nothing comes close to it in the Asset stores
I've actually got almost what you ask for on hand. Check these out:
With these, it's possible to draw the vanes overtop of the windmill then rotate / angle the vanes via code. Not a frame animation, but it should be able to do what you ask. Does that help?
Well. In short, no (because I'd have to redraw everything).
The long answer is that the aesthetic embraces the "tileness" so that you don't have to worry about transitions between the tiles because it'd add a huge amount of time cost to the art and implementation - or compromises would have to be made in terms of range of biomes, or in terms of the rendering of the art. Basically I tried to make these as accessible as possible to as many games and developer skill levels as possible.
The solution I would offer is if someone wanted to take these tiles and modify them for their own implementation, it'd take some work on their part, and require art skill, but it is an option.
Uh, let'see, about bundles? No plans as such. I guess I'd have to look into how to even do that; it might be interesting on an experimental basis so long as the overhead isn't too bad...
Hey, really love your Artwork. Are you going to create Characters in the same style in the future? With characters it would be easier to use for games like heroes of might an magic.
Hey, thank you! I've considered doing characters, and have even done a set of historical units as a private contract job, but I haven't quite made the leap for this set. Been thinking a lot about what I'd draw if I did, though, so it may yet happen...
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It would be awesome if you could provide 3-4 different states for your windmill so that it could be easily animated. It would turn your tiles alive. Amazing set by the way! Nothing comes close to it in the Asset stores
Thank you for the kind words!
I've actually got almost what you ask for on hand. Check these out:
With these, it's possible to draw the vanes overtop of the windmill then rotate / angle the vanes via code. Not a frame animation, but it should be able to do what you ask. Does that help?
Oh yeah, this will actually do just fine! Thank you so much for this!!
it looks great however - is it possible to have the tiles made in such a way that the tiles are not so Obvious?
Well. In short, no (because I'd have to redraw everything).
The long answer is that the aesthetic embraces the "tileness" so that you don't have to worry about transitions between the tiles because it'd add a huge amount of time cost to the art and implementation - or compromises would have to be made in terms of range of biomes, or in terms of the rendering of the art. Basically I tried to make these as accessible as possible to as many games and developer skill levels as possible.
The solution I would offer is if someone wanted to take these tiles and modify them for their own implementation, it'd take some work on their part, and require art skill, but it is an option.
Fantastic! These are really gorgeous. Thanks for organizing the asset pack too.
It's beautiful! But it's too expensive. When do you get a bigger discount?
Hello! Love the tiles. Are you planning to bundle them?
Thank you!
Uh, let'see, about bundles? No plans as such. I guess I'd have to look into how to even do that; it might be interesting on an experimental basis so long as the overhead isn't too bad...
This is Beautiful!
Beautiful!
Hey, really love your Artwork. Are you going to create Characters in the same style in the future? With characters it would be easier to use for games like heroes of might an magic.
Hey, thank you! I've considered doing characters, and have even done a set of historical units as a private contract job, but I haven't quite made the leap for this set. Been thinking a lot about what I'd draw if I did, though, so it may yet happen...
Great update.